Author Topic: MG GM Custom - Ruby Guard  (Read 856 times)

Dan Salas

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MG GM Custom - Ruby Guard
« on: January 18, 2010, 07:26:39 pm »
I'm still spending a lot of time working on the house, but I actually found some time to work on this project I've been tinkering with as a side project for over a year. It's now getting my main focus. I'm going for a light to medium amount of mods to try to modernize the kit, but not change its overall appearance.

Here's the concept art with the decals I've designed:



Progress started with covering up the awful exposed polycap in the knee:



Then I went to work cutting off the ugly non-functional dummy pistons from the front ankle (paste the link to see it on Dalong: http://dalong.net/review/mg/m24/p/m24_n09.jpg) and hollowing out the lower legs to fit a poycap:





Then I will use the pistons from my old MG Mk. II ver. 1.0:



You can also see where I'm going with ver. Ka style feet. There's a lot of clean-up to do, but the hard work is done. I'm also lengthening the thighs to make the legs a bit longer. The thighs are ridiculously short on this kit.

The other things I plan to do are change the elbow joints and probably add some torso mobility mods. After that I'll put it together and look at doing some aesthetic mods and detailing.


Alright, a bit more progress on the legs. I think I'm done with them, at least in this first round of structural mods. Once the structural mods are cleaned up, I'll look into more little cosmetic fixes all around.

Anyway, here's what I did to the thighs in order to make the legs longer. Stock, this kit has long shins and very short thighs, so I put 3 .020 plastic sheets in. I did them piece by piece (front armor, rear armor, internals) so I could still take all the pieces apart for painting.



So here is the overall leg:



You can see (from bottom to top)
    Ka-style feet (now fully puttied)
    Pistons connecting the feet to the ankles
    Plastic over the exposed polycap inside the knee
    Lengthened thigh

Here's the GM with its new legs:



I want to put another ball joint in the torso, fix the head a bit (it sits low and is too wide and flat on the bottom, I'm still putting my finger on it, but see this pic: http://dalong.net/review/mg/m24/p/m24_n26.jpg), and do something with the arms. The arms are just made of too many pieces, which makes them look stubby, like the GM's thighs did ( http://dalong.net/review/mg/m24/p/m24_m0016.jpg).



Last week I went to work on the torso. First, I sawed apart the internals:



Then I cut the bottom of the armor of the chest to allow some room to move (in this pic it's half way done so you can compare how much I cut out):



Then I installed a ball and socket joint:





It doesn't give me a huge range of motion, but this is my first time doing this and I'm being a little conservative. Plus, the cockpit hatch rubs on the chest armor between the vents and reduces the mobility.










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Also, see my report on the Bandai Gunpla World Cup 2010 in Hong Kong

Dan Salas

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Re: MG GM Custom - Ruby Guard
« Reply #1 on: January 29, 2010, 08:03:13 pm »
Here's this week's work. I noticed in some of the pictures above that the head looked a lot better and I realized that it was because the collar was removed and it made the neck look longer. Since I also wanted the neck to be more flexible, I decided to go to work on the neck.

I cut the ball joint off the neck and put a Koto hinge joint below it. Test fitting showed that that made the neck way too long, so I had to cut out the top of the neck and lower it to make a recessed platform for the hinge to sit on:



This allows the ball joint to pivot forward and back:





Which lets the head look down:



And up. I really wanted it to be able to do this for the flying pose:



The next thing I wasn't happy with was the ankle mobility. This is the "before" picture and this was the best leg spread I could get before the work I did on the ankles:



I thought of making the ankle longer, so the foot wouldn't rub on the leg and restrict its mobility, but I didn't want to make the legs any longer. So, I shaved down the parts that were rubbing instead.



A - I cut the semi-curcular recess in the leg larger and sanded it with some sandpaper wrapped around a plastic tube so that it wouldn't rub the gray minus mold that holds the ankle armor.

B - I filed an angle on the ring that goes around the ankle ball joint. I had already filed the back, but I also filed the inside to give it mobility in that direction as well.

C - I filed some off the top of the added-on piston-holder I had added to the front of the ankle.

Now the GM can make this pose and be flat-footed:



That's pretty much the limit, but for such an old kit I'm happy with it. Any more mobility would risk making the ankle look funny and also require modding the hips as well.

I looked on Dalong to see how old this kit is. It came out in 1999, more than 10 years ago, and if you don't count all the recolors and variants it was only the ninth design to go MG. If you lump the kits by family, like the RX-78-2, -3 and original GM as one design, and all of the Zakus as one deisgn, etc... then you have 1. Gundam 2. Zaku 3. Zeta 4. Gelgoog 5. GP01 6. GP02 7. Mk II 8. Dom 9. NT-1 I'm counting the GM Custom as part of the Gundam NT-1 family of kits, since so much of it is similar. Dang, this kit is primitive!
Please visit my website, Funakatown
Also, see my report on the Bandai Gunpla World Cup 2010 in Hong Kong

Dan Salas

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Re: MG GM Custom - Ruby Guard
« Reply #2 on: February 24, 2010, 09:43:50 pm »
I’ve been working away on the GM Custom (and my lawn...), but I just haven’t made time to post about it. The last real challenge is the arms. There were two things I didn’t like about the arms. They seemed a little short, and the elbow joints were a poor design.

Fichtenfoo suggested putting the NT-1 arms on this GM and I had thought the same thing. I originally dismissed the gatling-gun arms as excessively gimmicky for a GM. But I also wanted to make the forearm longer. While the NT-1 forearms aren’t actually any longer, they look longer since the blue hatch over the gatling guns makes the forearm  look longer since it extends back over the elbow.

I did a couple mods to make painting these parts easier including opening the slots that the gatling gun parts slide on so that they can slide completely apart and be put back together after painting. I also cut the tabs on the guns themselves so they can be popped off for painting.





Then got to the elbows. The range of motion is actually good, but I had doubts about their strength in the long run and the way they are built would mean a couple of rounds of paint/putty/mask/paint since the pieces are built around each other in layers.

The question was what to do with them. The easiest thing would be to replace them with the elbows from another kit. The best elbow I had “laying around” was from the MG Ground Gundam. I didn’t want to take these elbows since the Ground Gundam and its variants are actually pretty nice kits. I could take that kit (that I had built Dalong-style in my pre-airbrush days) and rebuilt it and airbrushed it into a nice model.

Before I went with the Ground Gundam elbows I looked at modifying the elbows from the ver.1.0 Mk. II. It didn’t bother me to cannibalize the Mk. II or the NT-1 since they’re both about 10 years old so their joints are shot. They both took a dive in the last earthquake we had and I never put them back up on the shelf.

Unfortunately the Mk. II elbows wouldn’t work. I then made an attempt at scratch-building some elbows before I gave the idea up as just insane and more trouble than it was worth.

So I went with the nuclear option, which was to take the elbows from the Ground Gundam.



To make it work I cut out the elbows from the rest of the arm and added plaplate to shim the lower part of the elbow into the forearm.



I would have used the upper arm from the Ground Gundam, but it was too skinny so I gutted the upper arm f the GM Custom so it could take the Ground Gundam elbow and then added plaplate spacers on the inner sides so that the elbow wouldn’t float in the middle of the arm.



Here’s the end product, but it’s stuck on with sticky-tack so it looks a bit wonky.



In the time since I’ve disassembled the model and glued, puttied and almost finished sanding it. So looks like I’ll be firing up the airbrush soon, even if just to prime the model.
Please visit my website, Funakatown
Also, see my report on the Bandai Gunpla World Cup 2010 in Hong Kong

Dan Salas

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Re: MG GM Custom - Ruby Guard
« Reply #3 on: April 09, 2010, 07:23:24 am »
I've been working but not posting, so here's the latest. I finished detailing the gun:



And have built a bayonet to go underneath it, I forgot to take a picture when it was closer to done:



Since I was including the gatling gun arms from the NT-1, I had an idea to change one into a beam saber, so I cut off the tab for the gun and placed a ring to be a receptacle for the beam saber:



And cut down a beam saber to fit inside:



Since then I've just been detailing the model up. I've been scribing some panel lines and cutting out lame plastic detail to replace it with better stuff.







Please visit my website, Funakatown
Also, see my report on the Bandai Gunpla World Cup 2010 in Hong Kong

Todd

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Re: MG GM Custom - Ruby Guard
« Reply #4 on: April 21, 2010, 05:35:03 am »
Coming along nicely! I like the Ruby Guard color scheme you are thinking about too. You have done some awesome scratch building to create more mobility. Nice kitbash with the ground Gundam elbows, Alex forearms...what's next?

Dan Salas

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Re: MG GM Custom - Ruby Guard
« Reply #5 on: May 25, 2010, 08:42:58 pm »
Quote from: Todd  link=topic=1105.msg10986#msg10986 date=1271856903
Coming along nicely! I like the Ruby Guard color scheme you are thinking about too. You have done some awesome scratch building to create more mobility. Nice kitbash with the ground Gundam elbows, Alex forearms...what's next?

Next is to finish!

Here are the last of the mods... I'll sum it up quickly:

1. I installed a polycap in the groin for in-flight posing.
2. I finished replacing all all but the 2 main boosters on the backpack.
3. I cut out the vent slots in the backpack and put some mesh behind them.
4. I puttied a bunch more stuff including some fun ejector pin marks....








5. And finally (since I'm so OVER modding for this kit)... I primed and started round 2 of sand and putty. 2 whole months til AX but I'm starting to feel the pressure of time ticking...




After priming, I put some Mr. Surfacer 500 over the bondo, which was too grainy. I sanded that down and re-primed and then added a few more dabs of touch-up Mr. Surfacer,


Ditto for the thighs I had extended. There were several rounds of putty/sand/prime with each round yielding about half "done" parts and half that needed more putty.


I cheated on this tricky bit of seam by adding some half-round plastic rod so we still get nice detail but the seam is all covered up.


The gun...   :( I was in denial about how crooked my extended barrel was . Once it was all painted the same color there was no denying it. So, I sawed it off and shimmed it straight and filed it back to a straight line...


Which explains why it was one of these last few pieces to be finished:


Now the parts are finally ready to paint!!! There won't be much masking, so hopefully it will go fast.   :lol:
Please visit my website, Funakatown
Also, see my report on the Bandai Gunpla World Cup 2010 in Hong Kong

Todd

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Re: MG GM Custom - Ruby Guard
« Reply #6 on: June 03, 2010, 01:25:39 pm »
Very slick mods and great WIP, very informative. Bring on the finished project!

MR_M

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Re: MG GM Custom - Ruby Guard
« Reply #7 on: June 05, 2010, 06:41:01 am »
 ;D nice effort youve got there mate - keep it up.....
NO PAIN - NO GAIN >:)